Metric Literacy
Note: These samples have been heavily de-branded removing brand-associated logos, terms, colors, and fonts.
Metric Literacy was a series of e-learning modules designed for a Quick Service Restaurant (QSR) chain to assist employees preparing to travel overseas to assist with new international restaurants. The modules refresh the learners on the basics on the metric system so, for instance, if the learner knows that fries need to be heated to a certain temperature in Fahrenheit they can check to make sure that its cooked to that temperature in Celsius.
The modules were created in Articulate Rise, and included three Storyline block activities with gamification elements that received special praise from the stakeholders. Those activities are below.
All samples include music and sound effects.
Restaurant Tour Game
Correct answers are listed in the notes section on the left side of the interface.
The learner steps into the role of an employee visiting an overseas restaurant for a day. They meet some of the restaurant staff and play through interactive mini-games where they use the metric system to help them.
Features:
A variety of mini-games involving the metric system.
For each correct clear of a scenario, learners collect a letter and if they collect all ten letters, it spells out a familiar phrase.
The letter collected for each scenario is randomized using JavaScript creating a new experience each time.
If learners do not collect all letters by the end, they’re encouraged to try the game again.
Build a Meal Game
Correct answers are listed in the notes section on the left side of the interface.
The learner builds a combo meal including sandwich, fries, and a drink by answering questions about the food preparation in terms of size and temperature in metric.
Features:
Food graphics animate in as the learner answers questions correctly.
The learner sees the parts of the meal come together until the combo is complete.
Learners are allowed to try again when answering incorrectly.
Energy “Meter” Game
Correct answers are listed in the notes section on the left side of the interface.
This sample set the goal for the learner to fill their energy “meter” putting “meter” in parathesis as a nod to the double meaning of the meter being a progress gauge as well as a reference to a metric meter.
The learner fills their energy meter by successfully navigating a series of mini-games involving the metric system but this time it is not food-service themed.
Features:
A variety of mini-games involving the metric system.
More scenarios than necessary to fill the energy meter so learners can fill their energy meter without getting all scenarios correct.
If learners go through all available scenarios without filling their energy meter, they are encouraged to try again.
The order in which scenarios are presented are randomized so that each run of the game is unique.